Death Stranding has not left my thoughts ever since finishing it in early 2020, and oh man, what a perfect game indeed to start off that cursed year. Directorial legend Hideo Kojima once again flexes his eerie powers of prescience in his first post-Konami independent project, creating a fictional world that would, only a few months after release, reach unforeseen levels of resonance with a global audience suddenly thrust into the grim reality of having to deal with a historic pandemic under late stage capitalism. True, Death Stranding's base writing is an undeniably self-indulgent mess, but all the repetitive, on-the-nose dialogue in the world cannot distract from this game's downright therapeutic impact and exceptional effectiveness in communicating its central themes of isolation and connection through its singular world and mechanics. It also helps that the game is on so many levels tailored exactly to my emotional and aesthetic sensibilities—hell, this game even knows my specific interests in politics and science. Traversing gorgeous, lonely, desolate landscapes as a central gameplay mechanic? Post-capitalist economy based on solidarity and mutual aid? Particle physics references and metaphors permeating the entire game? CHVRCHES in the end credits? It's almost ridiculous how much this game panders specifically to me. But regardless of my personal biases, I wouldn't hesitate for a second to call this one of the most bold and forward-thinking gameplay experiences the modern AAA space has to offer.

Reviewed on Mar 19, 2021


3 Comments


3 years ago

I think the moment the game clicked for me was when I noticed that I had to use some real world logic mixed with game logic for traversing tough terrain. It reminded me of when I used to do backpacking and the sense of fulfillment from being efficient at going to different map points to camp.

3 years ago

That's cool, reminds me of Super Bunnyhop's video and how the game clicked for him because of his bike touring experience. For me the pivotal moment can be traced to a specific musical cue close to the end of the first map; the sheer beauty of that moment and the build-up to it just had me in complete awe.

3 years ago

Just picked this up again on PC and I'm looking forward to playing it again! Great review. I feel like the only downfall of this game is how overwritten it is. I wish it had left some stuff of the world to mystery instead of grating it all into text files to read. The symbolism and dialogue is on the nose, but I completely agree that the themes and execution are impeccable. I would love a sequel or just more AAA creative brain children like this! Usually we only get this kind of avant guarde media in the indie scene, so I'm all for it!