MothLibrarian
Bio
I used to have a problem with starting/finishing things, I did one too much and the other too little. also already finished some of my backlog but it's been a WHILE so I'm doing a slow do-over.
Almost used, might put some actual effort into reviewing something soon.
I used to have a problem with starting/finishing things, I did one too much and the other too little. also already finished some of my backlog but it's been a WHILE so I'm doing a slow do-over.
Almost used, might put some actual effort into reviewing something soon.
Badges
Noticed
Gained 3+ followers
Busy Day
Journaled 5+ games in a single day
N00b
Played 100+ games
Donor
Liked 50+ reviews / lists
Pinged
Mentioned by another user
Shreked
Found the secret ogre page
Roadtrip
Voted for at least 3 features on the roadmap
On Schedule
Journaled games once a day for a week straight
106
Total Games Played
027
Played in 2024
147
Games Backloggd
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I often think of Crash Bandicoot (both the character and the game) as being an important part of my formative years, I received its disc, together with the console, as a sort of inheritance from a cousin of mine after he bought himself a PS2. It is with such rose tinted glasses that I looked towards playing this game again, and that the text that follows was shaped by:
It's pretty good.
.
.
.
I'm not the biggest platformhead around(at time of writing), so I can't throw comparisons that were shaped by a better execution of its core concepts, nor do I have a deep understanding of what "better" would really entail, but I think that given a similar ignorance of the medium or a possible understanding of its flaws that Crash Bandicoot is indeed "pretty good", it was (for me) often challenging but never frustratingly so and I liked the stage selection map being an overview of the islands, unfortunately I found the bosses (one of my favourite parts of gaming) to be very lacking, but I enjoyed the normal levels more so I had fun , just like in the good ol days before a fully developed frontal cor- huh.
Anyway, uh, I'd love to say Crash Bandicoot is my favourite game ever but after two levels I realised that my cousin had actually gifted me Crash Bandicoot 2: Cortex Strikes Back, which I have yet to replay, and I only played the first one for a bit when I got confused which disc was the second's. Also, Idk why I wrote this thing this way, what's up with that?
It's pretty good.
.
.
.
I'm not the biggest platformhead around(at time of writing), so I can't throw comparisons that were shaped by a better execution of its core concepts, nor do I have a deep understanding of what "better" would really entail, but I think that given a similar ignorance of the medium or a possible understanding of its flaws that Crash Bandicoot is indeed "pretty good", it was (for me) often challenging but never frustratingly so and I liked the stage selection map being an overview of the islands, unfortunately I found the bosses (one of my favourite parts of gaming) to be very lacking, but I enjoyed the normal levels more so I had fun , just like in the good ol days before a fully developed frontal cor- huh.
Anyway, uh, I'd love to say Crash Bandicoot is my favourite game ever but after two levels I realised that my cousin had actually gifted me Crash Bandicoot 2: Cortex Strikes Back, which I have yet to replay, and I only played the first one for a bit when I got confused which disc was the second's. Also, Idk why I wrote this thing this way, what's up with that?