The original clunkcore platformer rises again for what has to be its finest outing yet. It’s a storybook with a tendency towards sadism and slapstick. The dirty tricks, hidden traps, fatal falls, and impossibly difficult creatures all seem intended to provoke laughter as much as rage. Endless swarms of zombies crawl from graves and surround you, giant ogres charge and trample, red devils fly and evade every attempt to hit them and then quickly skewer you. The endless waves of creatures with silly designs and that carnivalesque song playing in the background makes this whole quest feel like a medieval monster mash. For the masochist who happens to like this style of overencumbered platforming, it can be a graveyard smash. Still, the designers have managed to make the experience more approachable in some respects. Legend difficulty feels like only some Arthurian hero could see it through. The monster population is higher than any other mode, but poor Arthur is also weaker. It only takes two hits to die on Legend and checkpoints are very sparse. The Knight difficulty still feels searingly difficulty, but has more checkpoints mixed in and generously allows you to take three hits before you expire. The Squire difficulty makes your armor better and cuts back on the number of enemies. Page difficulty makes the good knight invulnerable.

Reviewed on Mar 29, 2024


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