Many reviews I read went into detail about this game being forgettable and unremarkable, claiming it was basically some sort of errand simulator. That bit I do agree on.

And it's undeniable. It always feels like you're just getting started in the game because of how mundane every mission is. There are 31 main quests, but many more optional ones. However, in the context of the story, everything fits. In terms of your character, it makes sense. In regards to the gameplay, it was very satisfying for me.

The loop is: receive a main objective, then go talk to everyone else to get some side missions that could get completed on your way there, then come back to report, level up, find new faces and learn that your efforts are expanding the settlement, unlock some fancy new movements, gear up then do it all over again. I got addicted to it. The writing isn't stellar though it is very charismatic. It isn't deep, but still manages to be interesting.

I was suprised by how much I ended up liking the story and connecting with the characters. I was blown away by how much the gameplay evolved by the end of it, in terms of movements available for each of the characters, as in the beginning it felt kind of clunky.

It isn't a difficult experience, only experienced some spikes here and there but the game is (generally) generous, except in the final stretch. I ended up playing very little of the post-game content and didn't finish all of the missions available before finishing it, as it was about to leave Game Pass. I may end up buying it later.

Played for 21 hours and 29 minutes through Xbox Game Pass.

Reviewed on May 21, 2024


Comments