I'd like to compare this game to both Mega Man: Dr. Wily's Revenge (GB, 1991) and Mega Man 2 (NES, 1989).

As far as Mega Man's move set, the slide is added in this game. There were a few times in the level design where it seemed a bit forced, but overall I'd think they managed to make it have decent utility.

On top of that, I appreciate that they tried to be a bit more faithful to the console games with the level design. It wasn't exactly 1-to-1, but there were a few recognizable set pieces that were implemented well enough.

So, props to them for that. At the end of the day, though, I have more woes than praises for this game. First of all, it's a total cakewalk. Even more so than the previous one. The level design is faithful, but not challenging. There's not really much of an upwards difficulty curve in the late-game Dr. Wily levels either.

...and the bosses. Oh, Lord, the bosses. I was introduced to Quint in this game, and it's like he just came in from Lame Town. If it weren't for his concept, he'd be utterly forgotten. The final boss is an absolute joke, too.

Worst of it all... ... ...This is probably the only Mega Man game I've had to play with the volume down. It hurts, because I recognize that there were some quality compositions here. Technically, that'd be an advantage it has over its predecessor. But, it hurts the ears, it really does. Just unpleasant to the sound receptors.

O, Mega Man II. You were on to something, but you missed the mark.

Reviewed on Mar 27, 2023


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