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Completed

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Time Played

--

Days in Journal

1 day

Last played

December 16, 2023

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DISPLAY


First things first: Tiny Tina’s Wonderland isn’t as good as Borderlands 3. But it is not a DLC turned into a full price game either. It’s a fully fledged spin-off to the series that comes with a good chunk of new and varied content. The idea isn’t new, it picks up the premise of one of the most popular Borderlands DLC - Tiny Tina's Assault on Dragon Keep - and puts the player into a role-playing game in the Borderlands universe run by Tiny Tina as the dungeon master. The gameplay is still the same. Run around in varied and beautiful environments, kill hordes or different enemy types and get loot and level ups. It’s just presented as a tabletop RPG where Tiny Tina is the narrator including fun discussions between the other players. Even when the NPCs players never show up in the game itself, which feels a bit off.

The class system has been attuned to the new settings. The player can choose between different fantasy classes and even go multiclass later. Every class comes with its own skill tree. Grenades from the original games have been changed against magic spells which essentially work the same but are more varied and fun to use. There is also a slot for melee weapons that mostly consist of axes and swords. The main weapons are still guns. Some have been altered to fit the fantasy setting more but there are still machine guns, rocket launchers and pistols as well which don’t fit the setting. I would have wished for a more attuned weapon pool but then again, what would Borderlands be without machine guns and rocket launchers?

While the main story can be finished in around 10 hours there are tons of optional quests and content in the game that put it beyond the 25 hours mark. The problem many people have with the side content is that it’s mostly arena based. Many of the mini dungeons that can be found on the world map are just random arenas with random enemy hordes that you fight off in waves. I didn’t mind that because there is still a lot of variety in the encounters thanks to a good range of different enemy and area types. But I can see why people feel that this is a cheap method to offer content. Still, there are also lots of longer optional quest lines with extensive voice acting and sometimes even whole, large areas that aren’t part of the main story. There is even a rogue-like mode after beating the campaign. So selling this for full price is justified in my book and doesn’t feel like a cheap cash grab.