This is the kind of Frankstein genre mix where everything comes together well and it is just a blast to play it. I finished this game in three days because I literally couldn’t stop playing and thinking about it. There is base building, resource gathering, tower defence, twinstick-shooter, rpg elements, exploring and crafting and none of these things feels underdeveloped or just attached to fill out some checklist game design. Everything is carefully woven into the mix, motivating on its behalf. Expanding your base with newly researched buildings is just as satisfying as crafting new weapons for your exosuit or exploring new biomes to find new types of enemies, plants and resources that allow you to research and build even more. It also plays very well. The shooting feels heavy and deadly while pulling big bases out of thin air is no trouble at all - as long as you have the resources of course. It’s a crazily addictive gameplay loop that - if you are receptive to this kind of progression - won’t let you go until you’ve finished the ~25 hours long campaign. It’s not perfect though. The graphics and sound design are great. But even with the dev still supporting and patching this game there are still some bugs left. I had to restart one map via console command because a mission goal didn’t trigger. So save regularly and in different slots.

Reviewed on Jan 14, 2023


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