Visual storytelling weaved into game design in a way that is urgent and inconspicuous, yet simultaneously unrelenting and unpredictable. Will Isaac be able to escape today? It's a dumb question. I mean, you're digging down the entire time. This was never a world he was meant to leave, but more so a world that had left him there. Youth trauma is eternal. There is never a world you can live in again other than the one you were introduced to. You show a child hell, they'll be there forever. And forever Isaac will remain. What a privilege it is to breathe.

Reviewed on Apr 01, 2024


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