Bio
24 y/o bird in WA

pronouns: they/it
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Undertale
Undertale
Hyper Light Drifter
Hyper Light Drifter
Fez
Fez
What Remains of Edith Finch
What Remains of Edith Finch
Celeste
Celeste

224

Total Games Played

007

Played in 2024

097

Games Backloggd


Recently Played See More

The Binding of Isaac: Repentance
The Binding of Isaac: Repentance

Mar 29

Pentiment
Pentiment

Mar 28

Broken Age
Broken Age

Mar 22

Cookie Clicker
Cookie Clicker

Feb 28

Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective

Feb 25

Recently Reviewed See More

Visual storytelling weaved into game design in a way that is urgent and inconspicuous, yet simultaneously unrelenting and unpredictable. Will Isaac be able to escape today? It's a dumb question. I mean, you're digging down the entire time. This was never a world he was meant to leave, but more so a world that had left him there. Youth trauma is eternal. There is never a world you can live in again other than the one you were introduced to. You show a child hell, they'll be there forever. And forever Isaac will remain. What a privilege it is to breathe.

I forgot why this game was talked about so much. Playing the game only made me more confused. I forgot it was just a big kickstarter campaign. I remember those. Definitely not this game, though. Despite iconic names in both production and talent, there's just nothing here that has anything to say to stand out even among Double Fine Productions' own catalog. Gameplay feels slow and poorly put together, with the perspective switch gimmick only serving as the most basic visual storytelling technique ever. Anything in the beginning that was charming and proved to be humorous was quickly dashed by annoying puzzles that seem counter-intuitive and require more attention than I think any player would want to give this. An unfortunate yet extremely temporary stain on the independent game development industry, and at least people don't clamor to pre-orders like they used to... I think... I would hope so.

How big is too big? Can you write it down? Can you think it? Can you even think of writing it down? Just when is it enough? When will it be enough? Will it ever end? Will we ever stop writing? Will we ever stop suffering? Will someone please get me double stuff oreo thins? I have 1648 hours in this game.