Four Swords Adventures feels like a slow descent to madness. Playing through the game was cool at first because it felt like an evolution of Four Swords in some ways. There was more of a story happening, the levels were longer, some cool gameplay moments. But honestly the more the game went on, the more I was getting sick of it.

Let me start with things I like because there isn’t that many. I played the game in single player and I really like how they translated the multiplayer elements into the single player mode, it just makes sense to be able to control all Links whenever I want and toggle whenever I want to control a specific Link. I also like the GBA implementation, even though I played it in single player with a GameCube controller, just knowing what moments would’ve used the GBA screen was a really cool concept, especially its use in a couple of the bosses. I also really like the Palace of the Winds. That’s pretty much all I like about the game.

Other than that, I kind of had a miserable time playing Four Swords Adventures. By the time you get to the second temple, you’ve already seen it all and have to get through this repetitive slog of a game. I had to literally force myself to keep going because there’s really not much interesting things going on in these levels. The temples were dreadful and so were the bosses. It also didn’t help that the game didn’t have any original music or locations that felt original. I kept thinking to myself that I might have had more fun if I played it in multiplayer like the game is intended but I can only see that being fun in the beginning. The game gets old fast and I don’t think playing it with friends would’ve made it any better.

Honestly what baffles me is that I left this game feeling like I heavily preferred the previous Four Swords. It had far more interesting items, shorter levels, and overall a shorter and cuter experience. Which is exactly the kind of approach they should have for a multiplayer Zelda of this style. Don’t pad it out to make it the length of a full game because this multiplayer formula just doesn’t work for a full-length game. Four Swords Adventures should’ve felt like a cool side mode the same way Four Swords did. Instead it tried to be a fun multiplayer Zelda experience and failed in doing so. It’s not a fun time and is barely a Zelda experience. This currently ranks at the lowest of my list because at least Adventure of Link tries to do something different and is a bit more “adventurous” for lack of a better term. Four Swords Adventures is just an uninspired and clunky game with tons of wasted potential.

Reviewed on Nov 17, 2023


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