i'll always be a huge advocate for Telltale. their style of game might not be traditional, or really even always work, but it's still a valuable interpretation of what this medium is capable of. telltale in their heyday gave us some of the most well written and charming narratives this industry has gotten.

and when people mention telltale's heyday, this is the second one they mention after Walking Dead. and considering the pure excellence of that story, that's high praise. The Wolf Among Us holds such a reputation for a good reason, too: the writing and style of it's strange noir fantasy world.

it may not have any character as three dimensional as Lee Everett but the characters that are here all have tons of characterization and nuance in what they say and how they act; the world of TWAU feels incredibly lived in.

as far as writing goes, i really only have one problem. when people criticize Telltale they usually say that "they should just make movies," and while that's an incredibly short-sighted argument there are some aspects of it that hold true. the player (at times) can feel like a bit of an afterthought. in The Walking Dead (season one) every choice the player made affected everything: from small things to who does and doesnt like Lee to even who is alive by the end, and they all changed the story drastically. there are still some heavy choices in this game, but some of them feel more inconsequential than others, which is a shame.

aside from that small complaint, this is still Telltale at their best. which is saying something, because their engine still sucks ass. like, the mouse cursor is a physical object that's moved around by the camera. what the fuck telltale

Reviewed on Dec 23, 2019


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