Hauntingly beautiful. The game shows you a snapshot of humanity right at it's end. Everything frozen in time. Cigarettes are still smoking in ashtrays, laundry is still on the line. Signs of life are all around, but everybody's gone.

The game focuses more on the interpersonal connections between all the villagers than the sci-fi end-of-the-world, which is definitely a choice. But I think it was a good one, overall. It feels like you're getting to know all the drama and gossip between the characters. The importance of human connections was a big theme in this game, and also seems to be in most post-apocalyptic media.

As everybody has said, the walking speed is comically slow. Which I thought would be fine, as long as the game is linear enough. But it's not, it's pretty open and there's lots of exploring and accidental backtracking. This just leads to frustration and "ugh i gotta walk all the way back now."

The voice acting was great and sounded realistic, but the characters being depicted by glowing lights that you can't really make out most of the time was pretty lame. It made it harder to keep up with what's really happening, and remembering names for each of the characters. Deliver Us The Moon did the whole "memory's of people from the past" thing a bit better I think.

The game also was maybe a bit too long. I still don't really know who Frank is or why he had a whole chapter dedicated to him.

Reviewed on May 14, 2024


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