In 2017, Sniper Elite 4 was released and there was something about it that quickly escalated it into the upper levels of my favorite "B-tier" games. Actually, I know exactly what that "something" was. It was a combination of the sound-based stealth mechanics, co-op open map exploration, and of course, the Mortal Kombat levels of gruesome x-ray violence. Hunting down squads of shithead nazi soldiers was cathartic and nailing a headshot (or spleen shot, or nutsack shot) felt extremely gratifying.
Fast forward a couple of years and the expected zobmie skinned spin-off is back with similar mechanics and features. This being the first time I've played one of these in full co-op from the outset, I enjoyed my time for the first hour or two. My friend and I started competing to see who could get the most over-the-top chain of headshots and explosions on the hordes of reanimated corpses.
But for me, it quickly grew pretty thin, and by the 50th time my camera control was violently yanked out of my hands to zoom in on a zombie rib cage being blasted inside out, I'd had my fill. In the main game, each big kill-cam felt earned and the enemies could put up a real fight if you were spotted. But in this one, the enemies by nature just kind of able toward you and wait in neat lines for you to get sick combos on them. Now of course you can turn down the frequency of the kill cams and maybe I should have, but they were so exhilarating in Sniper Elite 4 and I really wanted to recapture some of that glory.
There are some cool rpg type upgrades and there's certainly fun to be had here, but ultimately, it just made me want to revisit the dlc for the main game.

Reviewed on Sep 10, 2020


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