Ultrakill succeeds in evoking the same feeling of pure adrenaline rush that I also get with Doom Eternal, but fails to make the enemies or weapons unique and interesting to use.
For example, the shotgun can basically only shoot to heal or make an explosion for cc and dmg. But there's like 3 different ways to do that and they dont feel at all meaningfully different. Then you also get the red railgun which is that again but on a big cd. It just feels like there's 50 different ways to do 3 things.
For example, the shotgun can basically only shoot to heal or make an explosion for cc and dmg. But there's like 3 different ways to do that and they dont feel at all meaningfully different. Then you also get the red railgun which is that again but on a big cd. It just feels like there's 50 different ways to do 3 things.
Cardian
1 year ago
You're really looking for the best way to get things done in each situation and environment, rather that just getting to the end of the level.