Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

February 7, 2021

Platforms Played

DISPLAY


A very cool VR experience that really feels like it would be a prime example of futuristic arcades like a VR space harrier. The low-poly aesthetic and varied stage designs have a lot of soul and the music even has an arcade-y feel to it. The gameplay is satisfying and it's definitely one of the more enjoyable seated VR experiences I've tried since you actually feel like you're on a cool hover-bike jetski thing. The only big flaw is the difficulty. Most of the stages are locked behind not only clearing very difficult stages on a limited lives system, but also finding and collecting a lot of cleverly-hidden intel items of which there are 3 per stage. Many intel pieces seem ridiculous to find and get on your own like jumping off a fallen pillar which gives you one 2-second chance to shoot a green button despite the game teaching you not to run into anything. Not to mention if you die and continue on a stage (which will almost certainly happen unless you spend a long time practicing them) you will be unable to use that intel to progress to the next stage which I feel is very unfair and it could've just locked you out of the leaderboard instead. As a person who sorely dislikes repeating the same levels over and over again to practice later ones, I just turned on the invincibility mode so I could see all the stages after a few runs and had plenty of fun doing so. They did end up adding a re-balanced difficulty mode but I haven't tried it yet. Still strongly recommend giving it a shot.