Log Status

Completed

Playing

Backlog

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Rating

Time Played

--

Days in Journal

1 day

Last played

April 11, 2021

Platforms Played

DISPLAY


This review contains spoilers

Between this and Beyond Good & Evil I'm starting to see why people cared about Ubisoft back in the day. PoP has really satisfying platforming that feels like a more advanced version of the modern Uncharted/Tomb Raider climbing with some additional parkour elements like wall running and jumping. The ability to rewind several seconds of time really helps to negate any frustration as a result of missed jumps or control mishaps as well. The combat is solid too though it can be a bit repetitive. The enemy types requiring a combination of vault and wall attacks, as well as the time dagger which can reduce the hectic nature of the tougher fights by freezing the more dangerous enemies but at the cost of sand which can only be taken from defeated enemies creates a fun, balanced combat system that allows for stylish and intense battles sometimes. Plus when you get the last sword and just start decimating enemies with single blows it feels great. The puzzles are fun to solve and never too difficult, though I did have trouble finding a safe way down after solving a few of them. The game is really well-paced as well. You never really find yourself doing any one area for too long but it doesn't feel rushed. The story is good enough, has a solid premise and setting. The dialogue is well-written and there are some nice cutscenes here and there. It actually manages to tell a pretty decent romance as well, though I would've liked if the prince and Farah had a few more conversations that weren't just bickering. Also the final boss was kind of lame, but I really liked the ending and how the whole story is framed as the prince telling Farah about their journey after the fact.