I don't remember my experience with the prior titles in this series, but I can tell you that they were a lot more enjoyable than this drivel. Because my pea brain cannot fathom dropping a game without completing it I dragged my feet all the way to the end and god my brain gave up on its goal. Metro prides itself on pacing and combat that's sluggish in order to draw you into the world. That's fine in a linear setting, but for a game touting its semi-open world landscapes, it dragged a shit ton. Not only would you have to trek your way across decently sized areas with the slowest movement possible, but many times the game gated progression behind waiting for NPCs to take their sweet fucking time to get going. Towards the end, it got so bad that it felt like a self-parody. On the other hand, the game threw you into many scenarios where tens of enemies would swarm you. The hilarious part is that since gunplay is slow the enemy AI was dumbed down as a compromise making each firefight effortless. Now I don't have evidence of that, but I don't care; my point still stands. To summarize my frustrations here I would describe 'Metro Exodus' as a game that maintains the stilted gameplay of its predecessors but expands far out where it can't keep up with itself. I guess that's what happens when you follow trends that huh.

Reviewed on Dec 27, 2020


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