A platformer game whose concept lends itself greatly to the gameplay, and whose visual style is like no other game; every single stage is oozing with a personality of its own, and the stories behind each character are simple and quickly shown, yet incredibly compelling. To say the game is oozing with personality would be an understatement.

Not a whole lot of negatives bogged this game down, though I really feel like the cobweb collector should've been available at the start of the game, since you can still get it fairly early on, it's just needless padding to backtrack into earlier levels at that point though; another huge complaint is that the final boss, and final level for that matter, are huge cakewalks if you've been doing everything up until that point, since having maxed health and maxed powerups just makes nothing feel threatening at that point. Also I'm not sure if this can be classified as a complaint or a good thing, but a lot of the time figments really had a tendency to blend into the environment to the point of being impossible to spot out naturally; probably good from a narrative standpoint, having the figments of your imagination blend seamlessly with your subconscious environment, but a little bit annoying to deal with sometimes.

Beyond that, I can definitely say I had a fun time 100%ing the game and messing with the game's fun, albeit sometimes a little buggy, platforming mechanics, and after having finally played this game, I can definitely see why so many people were anticipating its sequel for so long.

Reviewed on Mar 05, 2022


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