Good idea, poor execution.

Unfortunately Art Sqool is mostly style over substance.

The main gist of it is that you are an art student called Froshmin who attends an art college assisted by a professor composed of artificial intelligence.

You get to explore a campus full of random objects and architecture and draw pictures with provided MS Paint-level tools, but in the end it doesn't amount to much because the controls aren't very good, there's no in-game tutorials, hell there's not even an option menu.

The novelty of Art Sqool wears off after about an hour of playing. The campus's random nature and poor controls are off-putting and made me not want to explore further to find all the brushes. I only managed to find all swatches.

The idea with you being provided prompts for your art pieces is good, but the grading system feels very arbitrary and borderline unfair due to no direction or feedback system to tell you what the AI wants from you.

I could draw random blobs of colour sometimes and get a B or A, but other times I could spend time and effort trying to make something good only for the AI to give me a C at best or get me to redo it all again at worst.

I expected a lot more out of this game but in the end, even though I managed to finish it, I wouldn't recommend it because it feels like the dev had an idea for the main concept and visuals but ran out of steam when it came to the actual gameplay.

Reviewed on Jul 17, 2023


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