The best parts of Spyro 3 are the new playable characters and said characters being charming additions to the world. It’s a shame only Hunter joins us from the Avalar trio but Bianca and the new playable characters are all endearing and quirky.

The gameplay is Spyro 2 but more varied and backtrack-y due to coming back with new characters later which is still annoying compared to Spyro 1’s simple and direct formula.

The big issue is that this is the least technically sound of the trilogy. I’m sure the PS1 original isn’t this glitchy but on the Reignited Trilogy, I found myself getting screwed by the physics in the flying and vehicle sections. My rocket board would clip the side of a slope and instantly kill all my speed, I’d touch an enemy and get shoved far, etc.

Even more so than Spyro 2 the missions would continue to irk me. Anything with a vehicle made me wanna blow my head off, escort missions are as shit as ever, and I even got softlocked on one mission with the dog and the ball that forced me to essentially do it twice.

One of the big kickers that irreversibly soured this game for me was the 100% reward. Spyro 1’s was awesome, giving you essentially a free-roam playground to collect gems in. Spyro 2’s was a lamer minigame fest but at least the super fire breath could carry to new playthroughs.

Spyro 3’s reward is another bonus level similar to Spyro 1’s, but it’s the worst of the three. The vehicle sections return, including the hardest board race yet where one screw up means the CPUs blitz your ass at the last second. You get nothing to use and it’s not even fun.
Spyro 1 was a 7, Spyro 2 was a 6, and now Spyro 3 is a 5/10.

Maybe the experience is better on the PS1 originals, but I was disappointed to find that (at least to me) there’s only one good Spyro game. That being said, between this and Crash 4, I would love to see a Spyro 4.

Reviewed on Jan 19, 2021


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