There's sort of a compelling sadness to a point about a third of the way through the game. Sarah has woken up with amnesia on a street corner. We learn that this is the same location a young girl named Eva vanished about thirty years ago. Meeting with Eva's father Samuel has them acknowledge the connection, but tacitly choosing not to acknowledge the unspoken possibility.

As we later find out, Sarah is not Eva. Never was. She quietly apologizes to Samuel but he takes it in stride. He's given up hope of finding Eva years ago. Its just a quiet tragedy, a man who won't even indulge in being the game's red herring because he's not interested in putting himself through that emotional stress again.

Too bad the rest of the game is boring as shit. The nicest thing I can say about it is that it took me less than an hour to complete.

Edit: Like, idk, I try to be understanding towards indie games, particularly non-American ones. I adore discovering someone's passion project. But the pacing is scattershot, the dialogue was clearly machine translated, and the whole sweeping plotline ends up being "we have to stop eco-terrorists from blackmailing the rich." Miserable.

Reviewed on Jan 08, 2023


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