Void Bastards advertises itself as a System Shock 2 roguelike but it's more like a first person Rogue Legacy collectathon with guns. You're trapped in a nebula and you go on derelict ships to collect food, fuel, and resources to build things that either upgrade your arsenal or advance the game's plot. Along the way you'll fight enemies that have unique personalities and attack patterns, along with dealing with pirates that will make mincemeat of you if you're not prepared. Rinse and repeat until you build the final plot device.

The roguelike portions come from your characters being generated after your current one dies, and they're all basically prisoners that have been sentenced for humorous crimes. These crimes affect their traits which either help or hamper you, and include various assortment of abilities including being able to pick up loot just by approaching them, being able to move silently while sprinting, or something negative like having PTSD and combat music starts playing when you're not actually aggroing an enemy. You are able to change your traits if you find ships that have a gene therapy kiosk.

The game presents you with a variety of weapons and gadgets to take on the ships, but as you upgrade, you're pretty much going to stick with three weapons - at least I did - which were the staple gun (basically an automatic shotgun), the bushwhacker (a proximity explosive, very useful for the enemies that try to attack you from behind), and the upgraded kitty bot that releases explosives upon exploding, effectively clearing out a room full of enemies. Enemies almost always prioritize attacking the kitty bot over you unless you attack them, so it's almost a no brainer to take with you unless you absolutely can't. The only times I've used other weapons were when I was forced to after dying, as the game randomizes the ammo your character starts out with once they've regenerated.

Graphically the game looks good. It's a comic book styled 3D game with 2D billboards for weapons and enemies, basically a prettier Doom. They all work with the game's artstyle so I'm not at all complaining.

Difficulty scales the deeper you go into the nebula, as such the resource yield also increases. However despite this, the game pretty much remains the same all throughout its session and the only thing that really keeps it afloat is its comedy. Once the novelty of its comedic tone wears off, the game becomes extremely repetitive.

Reviewed on Oct 15, 2023


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