NerdyMrSimms
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Despite its problems, Emperor's Tomb is probably for better or worse the best Indiana Jones action game, not counting Fate of Atlantis. The fight controls, the uses of the whip, along with its artstyle, as well as its sound effects and music give off a very professionally made presentation that isnt stinking of a low budget title. It truly feels like care was taken to make this - for the time - a true Indiana Jones title.
However, the game isn't a well oiled machine. Everything about the movement and physics of the game is very janky. Even when playing with the analog controls properly set up, Indy somehow can't walk in a straight line. The game is also sometimes finicky about whether or not the whip can reach its whippable point. There are also no checkpoints aside from the level load in, so there are the general annoyances of dying near the end of a large level and having to start over again.
With everything set up though, this old windows game is able to be played pretty well on the Steam Deck despite the graphical issue that appears only if the level is outdoors.
However, the game isn't a well oiled machine. Everything about the movement and physics of the game is very janky. Even when playing with the analog controls properly set up, Indy somehow can't walk in a straight line. The game is also sometimes finicky about whether or not the whip can reach its whippable point. There are also no checkpoints aside from the level load in, so there are the general annoyances of dying near the end of a large level and having to start over again.
With everything set up though, this old windows game is able to be played pretty well on the Steam Deck despite the graphical issue that appears only if the level is outdoors.
The dungeons lack the finesse of other 2D Zelda games where there are a lot of dead ends that only serve as rooms for keys, forcing you to backtrack through the platforming rooms after obtaining the items on another end. It's actually quicker to save and quit so you respawn back at the entrance of a dungeon.
The last dungeon, Sword and Shield Maze, contains one of the most annoying soundtracks in the series, which is made even more so by having the dungeon being one of the largest and longest as well.
Despite those, I had a good time with this game again.
The last dungeon, Sword and Shield Maze, contains one of the most annoying soundtracks in the series, which is made even more so by having the dungeon being one of the largest and longest as well.
Despite those, I had a good time with this game again.
Ace Attorney Investigations 2 learned from its predecessor's mistakes and shines brightly from correcting them. Unlike the first one which had many points where the story dragged hard, this game's pacing flows smoothly throughout its five episodes.
New to this game is Logic Chess, which is basically the protagonist Edgeworth's way of perceiving the opponent's secrets, along with his flow through the conversation with the opponents to expose the secrets they're hiding.
It's a pretty genius game mechanic from a writing perspective because it showcases Edgeworth as a master conversationalist. The first Investigations game used basic logic to solve puzzles which in turn made every other character around Edgeworth all seem like they are suffering from brain damage.
With logic chess, it shows that the other characters aren't incompetent and that Edgeworth is just that good at listening and using the opponents' words against them. It really hits home on the fact that Edgeworth is really good at his job, as well as making sure that other characters don't suffer from suddenly being forced to be dumbed down to let the protagonist shine.
The logic when presenting evidence is very straightforward, aside from very few instances where I did save before presenting evidence. The previous game suffered from having far-fetched logic shoehorned into the evidence you're presenting and made it seem like Edgeworth was phoning in the logic.
I don't think you need to play AAI1 before playing this game as this one does a decent job of reintroducing the characters from the first one, but it helps tremendously to know certain things that carry over to this game. It's just a shame because the first game drags pretty hard while this game is actually good.
New to this game is Logic Chess, which is basically the protagonist Edgeworth's way of perceiving the opponent's secrets, along with his flow through the conversation with the opponents to expose the secrets they're hiding.
It's a pretty genius game mechanic from a writing perspective because it showcases Edgeworth as a master conversationalist. The first Investigations game used basic logic to solve puzzles which in turn made every other character around Edgeworth all seem like they are suffering from brain damage.
With logic chess, it shows that the other characters aren't incompetent and that Edgeworth is just that good at listening and using the opponents' words against them. It really hits home on the fact that Edgeworth is really good at his job, as well as making sure that other characters don't suffer from suddenly being forced to be dumbed down to let the protagonist shine.
The logic when presenting evidence is very straightforward, aside from very few instances where I did save before presenting evidence. The previous game suffered from having far-fetched logic shoehorned into the evidence you're presenting and made it seem like Edgeworth was phoning in the logic.
I don't think you need to play AAI1 before playing this game as this one does a decent job of reintroducing the characters from the first one, but it helps tremendously to know certain things that carry over to this game. It's just a shame because the first game drags pretty hard while this game is actually good.