NeverWanderer
1996
1995
1994
1995
I followed the development of this game across multiple issues of GamePro, and was so hot & heavy to play it when it came out. I loved how it reconceptualized the typical fighting game controller design. Of course, everyone else who played it was all "Why isn't this like Street Fighter/Mortal Kombat/Samurai Showdown?" so I never found anyone else to play it with. Oh well. I still love everything about it.
1995
1991
1995
1995
1991
1995