VR Games

VR games I own and/or have played.

VR: Optional.
SKILL: Different worlds require different skill levels. Some worlds are just to socialize and relax in, while others offer games to play.
NAUSEA: Free movement and blink movement. Nausea is fairly world-dependent—it won't be a problem in most worlds, though some have fast-moving vehicles, flashing lights, or horror elements.
VERDICT: Try it at least once. It's not for everyone, but you can meet some very cool folks on here, despite having to wade through crowds of annoying children to find them. There are plenty of great community-made worlds to explore and games to play. Best to bring a friend.
VR: Required.
[WON'T PLAY]
VR: Required.
[WON'T PLAY]
VR: Optional.
SKILL: Very low.
NAUSEA: Very low.
VERDICT: Decently immersive, if small. Had a hard time getting the camera working. It wouldn't register my inputs very well.
VR: Required.
SKILL: Depends on the course—some are quite difficult, though the first few are more beginner-friendly.
NAUSEA: Free movement and blink movement. High cliffs and bottomless pits, though players cannot fall off of them.
VERDICT: A very polished mini golf experience with a lot of variety. Worthwhile for fans of the genre.
VR: Required.
[BACKLOGGED]
VR: Required.
SKILL: High—it's a roguelite bullet hell.
NAUSEA: Seated play. The environment moves past the player automatically.
VERDICT: A solid concept that controls well, but lacks variety in enemies and levels despite some randomization.
VR: Optional
SKILL: Pinball. Zaccaria tables have a tendency to be more difficult than those found in other digital pinball games.
NAUSEA: Very low. Standing, but stationary play. Bright lights can be dimmed in settings.
VERDICT: Really great physics simulation on these tables, and the game looks fantastic in VR. This game will milk you dry if you want to buy more tables, though, and tables vary greatly in quality.
VR: Required.
[WON'T PLAY]

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