This game feels like the anti-Skyrim and the anti-Zelda.

It's anti-Skyrim because almost everyone's character is going to do a little bit of everything (archery, melee, spells), but there's almost no talking and the combat and exploration are behaving and rewarding.

It's anti-Zelda because there's a tool that makes every dungeon significantly easier, but it's never found in that dungeon. This is cool because it encourages you to explore each world a bit at a time to continually unlock options and gain strength, but I can see it being frustrating if you're not open to chipping away at it like that.

Reviewed on Jul 27, 2021


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