I don't usually like 2D platformers, but this game feels great to play!

The controls are very interesting and I am interested to see more games with this style of controls. The control scheme is overloaded (e.g. slide and morph ball are the same button) and the game handles that by trying to intuit what you want to do based on context (e.g. moving the left stick diagonally aims your gun while still moving you in the same direction). I think the control scheme is fascinating, well done, and feels great when you're exploring, but later in the game it sometimes makes me feel like I'm fighting the controls whenever I have to fight bosses or do difficult platforming. I think letting you turn off some of the upgrades might help with that (e.g. letting you turn off morph ball in a boss fight where you need to slide).

Also, they took out almost all of the gross misogyny stuff from Fusion, which is why I bounced off of that game. Lots of the storytelling is completely nonverbal and told through body language, which is fantastic and part of what's so memorable about Super Metroid.

Reviewed on Oct 24, 2021


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