There is something so funny about your "rebirth" game having a story that feels written by AI, a terrible ending, and it actually killing the series.

It's been ages since I played the original, so it's impossible to compare the parkour. I remember it feeling tight and responsive, and this time round there's a looseness to it I just can't get on board with. The swinging stuff often sent me flying over to the side and dropping to my death instead of the direction I was holding. Wall runs only seemed to initiate 70% of the time, and the combat... Fuck me, the combat. It's so rigid. There's a feeling of every attack button locking you into an animation that either connects or gets blocked. Over and over while you try to avoid gun enemies that face one direction and shoot bullets in the other. I lost count of the amount of dudes I was running up behind and saw the muzzle flash come through their back and drop me without them even turning around. A miserable thing.

I started playing this when Steam still had to open Origin to get it running. But at some point it swapped to the new EA app and completely tanked performance. It went from smooth as butter to having bizarre pop-in and massive frame hang. EA stays winning.

Reviewed on Apr 02, 2023


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