(I didn’t finish this game)
Project Warlock is a classic FPS similar to Wolfenstein 3D. This means that there is no need to look up or down as everything will be on one axis. All verticality is purely visual. Although it has some amazing pixel art and satisfying weapons, the lack of differentiation between level design and its length holds it back. I would recommend it if you simply want to mindlessly shoot at monsters.
Story
You have to kill multiple evils so that you can fight and kill the great evil. This is not a game to play for the story.
Gameplay
Just like in older games like Wolfenstein 3D, only the x-axis matters. It allows you to look up and down but it serves no practical function. This also extends to the level design – you are never above or below enemies, and you never move up or down. Another similarity between Project Warlock and its predecessors is its overreliance on key hunts, which in this game is almost every level. All of this leads to the levels blending in together and becoming forgettable. The weapons are at least an upgrade. There is wide variety of them and each one can upgraded to one of two better versions. Don’t expect much interaction between them and also the only reason you have for using weaker guns is if run out of ammo. There is also magic that you can use to deal extra damage and level up system in which you can invest points to increase your stats. Enemies have plenty of variety in them but again no y-axis. Bosses are mostly just bullet sponges.
Graphics and artstyle
Project Warlock has amazing pixel art. Everything from the walls to the guns and foes is beautifully illustrated. There is also great particle effect and lighting.
Atmosphere
Whatever atmosphere that it tries to build is crushed by its simplicity.
Soundtrack
This game has a 5 HOUR soundtrack. It’s alright.
Final Thoughts
Could be better.

Reviewed on Jan 10, 2024


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