Project Warlock

Project Warlock

released on Oct 18, 2018

Project Warlock

released on Oct 18, 2018

Project Warlock is a first person shooter that fans of Doom, Hexen and Wolfenstein cannot miss. It serves you an exploding cocktail of bullets, spells and monsters. Battle through 60 levels of non stop action packed with bloodthirsty enemies and challenging bosses.


Released on

Genres


More Info on IGDB


Reviews View More

The game is a nice shooter with good graphics stylized for retro. Guns feel nice. Enemies are mostly fair. I liked the weapon upgrade system. I'd say that level structure reminds me of Mario games. Like there are some worlds that consist of different enviroments and like 5 levels in them. I played on difficulty above normal, and only thing that felt hard is the final boss.
Overall, this game was a pleasant experience for me. Not replaying.

Decent Wolfenstein-like with a huge arsenal and really fun upgrades.

Maps are short and sweet, weapons are mostly pretty punchy and enemies have a lot of visual variety (although actual types don't change too much).

The magic and spell system was interesting, but can be largely ignored in favor of guns, same goes for the RPG-level system, where most of the points can be ideally put into max-health or ammo capacity.

Overall a nice game to grab on sale for its low, low price.

One of the better Boomer Shooter retro games I’ve played but I find this genre of new boomer shooters to be kinda cheap.

Project Warlock is a fairly unique Boomer Shooter in that it takes after Wolfenstein 3D more than its successors.

The levels are short and take about 5 minutes to complete, and there are a ton of them: from 2 to 5 per act, 5 acts per episode, 5 episodes in total.

The game is focused on collecting secrets and has light RPG elements where exp gives you the ability to level up your stats, 5 levels give you a unique perk, and special collectibles give you ability to buy new spell or upgrade your arsenal.

The weapons are insanely fun and there are a ton of it, and locations are varied. From The Thing's inspired antarctic levels to modern cityscapes, every episode has unique enemies and details.

The game suffers a bit at the end, with Hell episode being a retread of earlier episodes (but spookier!) and featuring some really tanky enemies. The game is really easy, at least on Normal, and provides enough opportunities to upgrade your ammo cap as well as spells that give you ammo, so by the end I was just running around with what's effectively an infinite rocket launcher. Fun, but gets a little stale after your 10th room of tanky enemies who have three forms.

Despite that, most of the game is incredible: the music is fantastic, the visuals are always a treat, and the length of levels for something inspired by shooters of old is perfect for quick secret hunts and "one more level" type of gaming that doesn't let you go for hours.

Solid boomer shooter fun. Not an overly long game, nor should it be, but the 5 1/2 hours it took me to beat the campaign were filled with fun levels, classic secret finding, and mostly fun boss fights. I think the game starts getting a bit spammy at the end, but it doesn't last too long thankfully. I think swapping weapons could be a bit less clunky, and getting stuck on enemies and environments is really annoying, but the gunplay and art design are cool enough to get it to the finish line for me.

it's a lot easier for me to settle with this one since a lot of indie shooters I've played, I kinda accidentally keep comparing them to how DUSK and Ultrakill feel in terms of mechanics. Which is more on me.

that said this is more Doom/Hexen than Quake and honestly it's a really good vibe. Lots of great enemy variety and level design with interesting bosses at the end of each episode. I think what makes it interesting is that you have an upgrade system for your character and weapons which makes it interesting and fun to play around with, especially some of the spells and how useful they can be during combat.

I think my biggest issue is the visuals though, and not so much the art style cause that rocks but more so just how the screen changes from being damaged. I'm not at risk of having a seizure but it does bother my eyes more often than I'd prefer. But I was able to get through the game with ease.