I FUCKING HATE MOGENAR
Mogenar is a perfect encapsulation of why Retro's boss design is consistently dogshit.
"You are not allowed to damage me now"
"Risk a repetitive stress injury or I'll heal to full"
"Fuck you, you didn't fire fast enough and now I will heal to full"
"You are not allowed to damage me now"
My wrist is in pain from trying to down this fucker on Hypermode. I have no idea how I managed this a decade ago.
Mogenar is so deliriously overtuned that Helios and Omega Ridley both went down on my first attempts meanwhile I gave up against Mogenar after my fifth failed run and resorted to save-stating to preserve my sanity. That might not sound like a lot but these bosses have way too goddamn much HP on Hypermode and I had been blasting at Mogenar for longer than I had previously been playing the game. While I've never bothered to see this be performed, I've read that in speedruns the optimal strat is to glitch skip Mogenar until the end of the game with beam upgrades, because even on lower difficulties it still is harder then all the other bosses and still takes too fucking long.

Corruption has a suite of other problems, chiefly among them that the entire rest of the game's combat loop is entirely one-note and composed purely of: "Engage Hypermode" Phazon Overload" "Auto-Vent" "Engage Hypermode".
Prime 3 is designed to be much more of an accessible high octane shooting experience than to be an exploration game, yet it lacks any of the mechanical depth to support this decision.
As it turns out, a one weapon FPS is an idiotic idea. When your combat encounters in World-1 play out identically to encounters on World-3 except now with decreased difficulty due to resource accumulation, then your combat mechanics are broken. On Veteran P3 is thoroughly mediocre. On Hypermode the game is unchanged due to the degenerate damage output of literal hypermode until m o g e n a r. I'm demoting P3 down to Other M tier. The level design between them is earily similar too. Feeling like it's just hallways over and over.
This is a rancid end to the trilogy and I'm reminded of why I started to leave it out of my Metroid marathons beyond just not wanting to deal with Wii-motes.

Reviewed on Feb 13, 2024


3 Comments


2 months ago

"Other M tier" 💀

2 months ago

@Francca Tbf there is more enjoyment to be found from a casual Prime 3 playthrough than from Other M, but man oh man does it test my patience. I'd probably still rate it at at least 7/10 if I hadn't made the mistake of playing the damn thing over and over.

2 months ago

@Nilichi In fairness, I also do have to mention that it was my first Metroid game ever and one of the first console games I ever played all the way through, so I have quite a lot of nostalgia for it that easily clouds my judgement, even if I can see that objectively the level design and combat decisions were middling at best and confusing at worst. But still, even without nostalgia, I would argue it has one of the best stories and depictions of Samus out of any Metroid game, and I personally never had any issues with the motion controls and have always preferred them, even in Prime Remastered where they are less precise due to the Joy-Cons’ inferiority in accuracy to the MotionPlus controller