This is the point where Smash Ultimate lost me. Not that the characters were bad, but I was indifferent at best with these.

Min Min: fan favorite from an overlooked game. A bit basic in relying on the reach, but that was to be expected.
Steve: the first reveal that lost me. He's not appealing to look at, was added because Nintendo wanted publicity (which is fair for a company, mind you), and is a walking gimmick instead of a fighter.
Sephiroth: the only reason he's here is because Square was scummy and wanted to force FF representation for DLC. And oh wow, the only game worth talking about is 7. It's definitly not celebrated enough compared to the rest...
Pyra/Mythra: I'm not gonna say it's a bad choice, but Xenoblade was to be expected to become the next Pokemon/Fire Emblem by having new characters every Smash game (DLCs for Corrin's case). They don't do a good job at showing the duo mechanic of their game due to limitations, which removes would've made them stand out.
Kazuya: Tekken is a great game to represent and Namco deserved another rep. Also the biggest content of volume 2. However, I'm not found at how much he goes against the appeal of Smash being an easy fighting game to pick up.
Sora: very happy for the fans, but no Disney representation makes it feel shallow. Not as much as Final Fantasy pre-DLC, but still. Also a bit damaged by having 7 other sword users in the entire DLC.

Reviewed on Aug 09, 2022


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