NinjaBart
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Instead of doing like Crash Team Racing, Radical Entertainment give us an open-world platforming and racing game hybrid, on top of having some minigames and driving challenges.
Cars have a stamina system. There's a fusion system with a turret mode, and tracks are designed after that, leading to less interesting designs.
Game is pretty good as a whole package, but sadly pretty barebones in content.
The biggest thing about this game to me is the soundtrack. An "once in a lifetime" deal, however. Marc Baril from Radical's previous gaming working with Spiralmouth from TwinSanity.
Cars have a stamina system. There's a fusion system with a turret mode, and tracks are designed after that, leading to less interesting designs.
Game is pretty good as a whole package, but sadly pretty barebones in content.
The biggest thing about this game to me is the soundtrack. An "once in a lifetime" deal, however. Marc Baril from Radical's previous gaming working with Spiralmouth from TwinSanity.
This game is an absolute mess, but someone ended up beloved? How does that work.
Like Traveller's Tales previous Crash game, many complications lead to some very good concepts being reduced to a lot of cut content and kind of barebones content in the final game with some plot holes.
This game wouldn't be worth remastering, since it'd be a brand new game at that point.
Also the soundtrack. I really like the idea and it's a shame that the group isn't active anymore, but it does the job here.
Like Traveller's Tales previous Crash game, many complications lead to some very good concepts being reduced to a lot of cut content and kind of barebones content in the final game with some plot holes.
This game wouldn't be worth remastering, since it'd be a brand new game at that point.
Also the soundtrack. I really like the idea and it's a shame that the group isn't active anymore, but it does the job here.