What My Ratings Mean (incase you care for some reason)

Read about the archons within my mind that rate games on a scale of 1 to 10. (event though an 11-tier rating system is far superior imo.)

Genuinely tho i have a very thorough rating system that i've given a lot of thought and i love explaining things that are meaningless so when I saw that this was a trend now I jumped at the chance

10/10 (5.0)
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10s are games I can't think of anything I don't like about them. I don't want anything in them changed and I don't want anything in them added or removed. Plus certain games that aren't like that get to be 10s due to me thinking if I could remove them from my understanding of art and my artistic sensibilities I'd be radically different. That's most of them, by the way. Games that define games to me. But most importantly, moreso than any other rating, this rating is based on a feeling. If I feel it's a 10, then it's a 10. No questions asked. Not that I'd even know what questions to ask myself.
9/10 (4.5)
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9s are a very pedantic rating. Which is why there's such a high turnover from 9 to 10. And 10 to 9. There's like twelve games that keep flipping from one to the other for me. Usually, if there's something that bugs me about the game enough to make me say that it bugs me, it gets a 9. Is the ending not paced very well? And it's not a life-changing game? It's a 9. I've given games 9s instead of 10s because of one or two levels, or a particularly poorly written character, or any thing else that pedantic. Likewise I've given some games a 9 because they were an 8 with just that one extra little thing in them that elevated them to me. But 9 isn't more of an intermediary to 10 and 8 than it's own thing, it's more like the waiting room for 10.
8/10 (4.0)
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8s are very interesting. They are amazing games, and they all have impacted the way I look at art in some non-insignificant way. They also have usually one or two glaring issues with them. Or not, and the greatness that's there just wasn't quite 9 greatness. There's a reason I revise my ratings so often. It's a very flowing and nonobjective viewpoint. Most games are simply compared to games in other ratings in order for me to know where to place them, and the telltale signs of games in each rating come later, with a large enough sample size.
7/10 (3.5)
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7 is the most important number in this rating system. 7 separates the masterpieces from the non-masterpieces. 7 is when a game is special, is when it needed to exist. 7 and above are all games I'd say that I love.
6/10 (3.0)
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6 is a brick wall. It helps separate two thirds along with 7. 6s are games that are fantastic but missing an important part to the puzzle. 6s are terminally broken games with that important puzzle piece. 6s are great. I really like them, but at the end of the day, the only thing separating a six from a seven is my unwillingness to say that I love that game.
5/10 (2.5)
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The awkward middle stage between 4 and 6. This rating is defined entirely by not being good enough for a 6 and being too good for a 4. 5s tend to be critically flawed games that nonetheless were able to show their brilliance consistently throughout playing them. I think that 5s are pretty good, but there's typically something major about them holding them back from their full potential. Or sometimes they're just a really good 4.
4/10 (2.0)
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4s are games that I like. The main dividing factor between 4s and 3s is that I like 4s. 4s are good games, no question asked. I might grit my teeth a bit when I say I like them in some specific cases but 4s are games that are good. They're good. I'd call them good, and they're fine. I am more positive on them than negative.
3/10 (1.5)
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3s are the biggest tent. They encompass games I feel neither positively or negatively about, and games that I almost feel more positive about, but not quite. The most interesting slew of games can probably be found here. Great ideas that were executed horribly, horrible ideas that were executed greatly. Games that make me feel absolutely nothing. Games that make me feel things that I have no way of understanding, but in a way I don't really care for. It's a real dumping ground.
2/10 (1.0)
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Overwhelmingly, 2s are banal or really messed up. Mostly banal. Games that have maybe one or two things of note but besides that are blank and boring. Some games get here because they were too 3/10 for 3/10, but by and large, it's just boring stuff in here.
1/10 (0.5)
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Bad. 1s are bad. In my preferred ranking system (an eleven-tiered system), 1s and 0s would have two very different personalities, but as it is on this website, 1s have to serve both aspects. The annoying and terrible and unplayable and awful that have a scant few redeeming qualities, and the truly worthless. There aren't many games that I'd give a zero, games that I feel entirely negatively about, that have nothing to tell me, but there are some. Or at least there would be. If there was a 0/10 you could give.

This is where everything I play starts. You climb your way up from 0 to a 5 or 8 or 10 or 4 or whatever you end up with, which I've been told is different from most people who start at a 5, which may help explain why most of the games I've rated are either 1s or 2s.

1 Comment


1 year ago

Love the commitment to Sonic here.


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