6 reviews liked by Njonji


I was surprised to see that this was published by Capcom, but unfortunately it's nothing special. It controls terribly, looks unimpressive even for its time, and every mode is just some variation of going around one of a few tracks. It feels cheaply thrown together and is not worth playing.

Halo: Combat Evolved is a fun but flawed game that unfortunately shows its age in quite a few ways. This game shines brightest when it shows off its unique and incredible locations, each with their own incredible atmospheres, and ties it all together with its very interesting story. Unfortunately however this game is not always at its best. A good portion of the game is spent navigating tight corridors, often seeing the same rooms copy and pasted over and over again, and fighting the same bunch of enemies. Master chief is fun to control in combat, however a few controls feel a bit outdated or awkward, such as the vehicle controls and lack of a zoom button while shooting. This game also suffers from not really having a proper waypoint system. Despite all of the levels being pretty linear it's still very easy to get lost due to the often confusing and repetitive map design. Overall Halo's biggest problem is its repetitiveness. Whether it be enemies, weapons, or maps, after a certain point you'll start to feel like you're just doing the same thing over and over again. The story is definitely still interesting however and though repetitive it is fun. Despite its rough patches I'm very glad I completed this game and would still recommend checking it out.

I'm honestly not sure where to even begin with this game. There are so many things to love and so many problems at the same time. I haven't even really decided what the quality of the game is myself, yet I still ended up really loving it in the end. I guess I'll just go over every thing that did and didn't work for me.

Gameplay:

Final Fantasy XIII has one of the best combat systems I have ever played. It truly feels perfectly thought out and designed in every way. Battles control like your average turn based RPG, however there is no taking turns in this game. Your party as well as the enemies you fight have an action bar that charges over time, and you decide when and how to use that action bar. This is the best way in which I have ever seen an RPG make the player focus on timing that didn't feel a bit clunky; unlike some of the older FF games. On top of the amazing timing system, this game also introduces the stagger system, another one of the best RPG mechanics I have ever seen. Each character can switch between numerous different stances with different types of attacks. Some of these attacks focus on doing damage while others focus on charging the "stagger bar," Which significantly weakens the enemy and is often the only way to practically kill them. What all this means is that in every single battle, no matter what the enemy, having a real strategy is an absolute must. It makes it so that the game never feels slow or grindy as battles will always demand your full attention and be engaging at the same time. Additionally this game makes the excellent choice to replenish your health after every battle, meaning you never have to worry about resource management and can just focus on what's actually fun; the combat. The game also does an excellent job with its experience/level up system. Rather than there being actual levels, there is a crystarium that functions like a skill tree where you can choose what aspects of your character you actually want to upgrade. New sections of the crystarium with better upgrades are unlocked upon completing chapters, which prevents you from ever becoming too overleveled. This is just another factor forcing you to constantly use strategy in battles, and also actively discourages the player from grinding. All of these aspects combine to make probably my favorite RPG battle system ever.

Outside of the combat system, this game has one big, glaring problem that I'm a little bit conflicted on: it's linearity. It is a bit ridiculous just how linear this game is. Aside from one area, nearly every single level of this game is just a straight hallway where you walk directly to your objective and I understand why some people hate it, but here's the thing; I don't. I have to ask myself, does this game really need exploration? While it's true that the level design definitely could be a bit more interesting, it doesn't hurt this game too much. The most interesting part of this game is the fighting, and this linear level design ensures that the player is always guided to the exact area they should be in to fight enemies that are exactly the right strength for them. It also ensures that the story can be paced exactly how the developers intended, despite this game's story being a bit lacklustre in a few ways. The way I see it, the time you spend walking between battles is a bit of an intermission for you to observe the world around you and to connect everything in the game together, and that’s okay.

I think my one big issue with the gameplay and the reason that so many people have a problem with these levels and the lack of interactivity with the world is caused by the lack of mini games. Though the world looks stunning you almost never interact with it in any way aside from walking from enemy to enemy. There is exactly one minigame in chapter 2 of the game, and then you never see one ever again. It almost feels like there was a plan to include them that was just never executed for whatever reason. It’s not the end of the world, just a bit disappointing.

Story

This is by far Final Fantasy XIII’s biggest problem by a long shot. I’ll give it some credit in that the general concept of the world and its backstory is genuinely very cool, but it is executed and presented so bafflingly badly that I don't even know how Square thought it was acceptable to release in its current state. For starters, you are given no context on what many of the made up terms and nonsense story aspects are. Instead, you're expected to read an in-game dictionary to make sense of anything, however you'll often just have to read the game's wikipedia page. This game loves to tell you what happens in its story without actually showing it to you. What really doesn't help is that the dialogue in this game is some of the worst, most unnatural sounding I have ever heard. I have seen student films made by 10th graders developed on budgets of cardboard with better dialogue than this. The characters often barely feel like they're even talking to each other, instead just spouting random nonsense needed to progress the plot. There must have also been some sort of miscommunication between the writers, voice actors, and animators, because holy sometimes the editing for this game's cutscenes is actually so horrible. Characters will constantly cut each other off or have 2 voice lines play at the same time, and interrupt themselves constantly with their weird anime grunting. Each character is a fairly simple anime trope you've probably seen many times before and they are all pretty hard to relate to, which sucks cause the entire first 6 chapters of this game are dedicated to each character's arc, and none of them are good. Still, despite everything I just said, the characters (though bland) were consistent enough that by the end of the game I did find myself liking them and even rooting for them. Also, none of this story stuff would be nearly as big a deal if this game wasn't an RPG, one of the most story heavy genres in gaming. Even if you don't like the story, if you can look past it, the game is still playable.

Graphics

Graphically FF XIII is absolutely stunning. I have no idea how this was even released on PS3 because it looks better than many PS4 games I've played, and at a distance could even be mistaken for something that was released today. One advantage to this game's linear level design is that the developers can control exactly what you see and focus all their effort into making it absolutely beautiful. This game has so many interesting and incredible locations that would often make me take a small break from playing just to sit back and observe them. Interestingly the one area in this game that doesn't match the rest in terms of visual quality happens to be the one “open world” style area.

Music

I do not have too much to say about this aspect aside from the music being a little disappointing. Off the top of my head I can't exactly remember any of this game's music aside from one battle theme. I wouldn't care about this as much as I do if this were any series other than Final Fantasy, but as it is, I expected more.

Conclusion

I’ve definitely got a few more stray complaints and compliments I haven't mentioned in this review, but I feel I've properly conveyed my general feelings on this game. Despite being conflicted on many things I did enjoy Final Fantasy XIII quite a bit, and it might even be my favourite RPG in some aspects. If you're reading this wondering if you would enjoy the game or not, I really couldn't say. Some of the things that annoyed me about this game might be completely hated by someone else, or might be loved. I feel like this game felt really tailor made for me to enjoy in a lot of ways, so it really depends on your taste in games. Personally I definitely enjoyed it and will not be forgetting my time with it anytime soon.

The next Kirby game to release after Adventure was Kirby's Pinball Land. This was the first game I had yet to play prior to this whole thing and I gotta say, not really a fan of it tbh.

I do honestly enjoy pinball a bit, it's fun when you're just going for a high score or are at a pizza parlor and you see a pinball table and play it to pass the time. But Kirby's Pinball Land is actually beatable. See, each stage has a boss from Kirby's Dreamland you can fight if you progress high enough into the stage. The entire game is Dreamland themed actually. Well, I tried to get to Wispy Woods for 40 minutes straight and that's the first stage. Every time I'd defeat all the cappies in the little bonus game and make the warp star appear, something would make me fall down again. So yeah, I never even got to fight any of the bosses because I was just so frustrated trying to even get to the very first one in the first place. After giving up on the first stage then, I just decided to play the other two for a bit as well before calling it quits. There's 4 bosses in total, the three from the stages and then Dedede at the end. Idk if you have to do every stage and Dedede in one continue, because if so that's pretty ridiculous with how random pinball can be.

This review seems overly negative and yeah I was getting frustrated when playing and still don't care fit it much but for a simple pinball game, it's not bad. I'm giving it a bit of slack since it is an OG Gameboy game (and also maybe me not being much a fan is just a big skill issue). The Dreamland 1 visuals and references are nice and the music's nice too (most of it is just reused from Dreamland tho). Just maybe don't try to actually beat this game cuz you'll also get frustrated unless you have a high tolerance for random pinball BS lol. It's been a while since I played a game and didn't finish it, and I really hate doing that especially for a Kirby marathon like this, but idk man I just can't do it lol. Looking forward to playing Dream Course next!

Edit: In retrospect, maybe a 5 is too generous, especially since I couldn't even get to a boss cuz I had enough at that point. So I'll drop it to a 4.

So I knew the next Kirby game I had to play, Kirby's Dream Course, had a two player mode. I only ever played the single player for a bit years ago but never the multiplayer. I always heard it was more fun to play it that way, so I was excited to find out the NSO version supported online multiplayer. Me and my friend wheatie decided to play together.

This is essentially Kirby golf. Okay it's not quite that simple, it's a little more complex than that. The goal is the same as golf where you have to get it in the hole, and it tracks the amount of moves you do (at least in the single player) but you can change the angle of your shot in many more ways than golf, not to mention Kirby's copy abilities from Adventure are here. In the multiplayer mode, your goal is to have the most stars by the end of all 8 courses. You get a star by killing an enemy, two by getting in the hole at the end, AND you can steal the other persons stars if you're feeling devious. Me and wheatie played all 4 courses (except we sadly could not finish the final one because we disconnected at the very end) and I'd say we were pretty much tied in terms of how good we were at the game. It was chaotic, frustrating and a lot of fun and definitely the best way to play the game.

Going into the single-player though, while fun it definitely got a bit old after a while in comparison. Some of those later courses can have some really rough stages, especially since it's a bit different compared to the two-player mode. Instead of going for the most stars, you go for low par and survival. See, every time you kill an enemy, you get a tomato. You have 4 tomatoes from the start, and each time you make a move, it uses one. If you fall off the stage, automatic death. This can get quite frustrating since if you game over, it sends you back to the beginning of that course. It can be quite annoying if you get stuck on a particular level, but it could easily have been less forgiving and send you back to very beginning. Also that final boss, there's only one boss in the entire game and it feels so undercooked lol. You just spam the A button and Dedede's done. Either way, the single player is still fun, it's just not as fun as multiplayer.

Quick thing on the visuals and ost, they're both alright? Visuals are nice for the most part but the isometric angle can really make some of the stages look awkward. Especially with your line that shows where you're going to make the shot. If you played the game you'll now what I mean. The OST has some nice remixes but I found a chunk of it kinda forgettable which is a shame.

In the end though, I had a fun time (mostly cuz I played with wheatie), and it's definitely a better spinoff than Pinball Land. Next is the last spinoff before another mainline game, Kirby's Avalanche. Knowing it's a Puyo Puyo reskin, just like Mean Bean Machine, has me not looking forward to it because I got filtered hard by Mean Bean Machine lol. Ah well, look forward to that soon!

6.5/10

Back in 2022, I played Dr Robotniks Mean Bean Machine. I knew it was Puyo Puyo with Sonic characters, but I wanted to give it a try since I was playing a lot of Sonic games around that time. Turns out I sucked at it! Only got to like stage 6 before I gave up, and even then I'm surprised I got that far lol.

Kirby's Avalanche is Puyo Puyo again, only Kirby themed. This time around I only got to stage 3 before I quit(if were not counting the starter stages which I did complete). Idk man, my brain just melts sometimes whenever I'm playing. I'm way more of a Tetris guy than a Puyo Puyo guy, but those early stages were somewhat fun I'd say.

Besides me liking Kirby more than Sonic, something I definitely thought put this over Mean Bean Machije was the dialogue before each stage. Goddamn, Kirby is savage in this one. Maybe feels a little out of character, especially for how he is nowadays but it was very entertaining. Had to look up all the scenes cuz I knew I didn't want to miss them. If anything, its worth it to see them alone cuz they're hilarious.

Considering how short this game is too, the length of the OST is super short as well but the couple stage themes being remixes of Kirby's Adventure songs was nice.

Yeah, as you can see, I don't have much to say about this one. It's Puyo Puyo but Kirby themed like I said and I got filtered by Puyo Puyo yet again 😢. Guess that series just isn't for me haha. Kinda stinks this is another Kirby game I ended up not beating but it will probably be the last (unless one of the future spinoffs filter me as well). Either way, next Kirby game is Dreamland 2 so I'm happy to finally get to another mainline again.