Dragon Quest I: Remarkable only in that it's an RPG made under the severe space limitations of an early Famicom cartridge that manages not to be a miserable experience. Yuji Horii worked well under limitations, maybe more so than he has with the relative freedom afforded by the large storage space of discs for DQVII onward. The combat is so limited and the customization so nonexistent that it feels more like an adventure game than an RPG proper, but that's probably the best it could have been. There are a handful of clever puzzles and the game doesn't take long to finish.

Dragon Quest II: A miserable experience.

Reviewed on Sep 01, 2022


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