Monster Hunter: World is the first game in the series that makes its way to PC, and it does a pretty good job while retaining most of the original Monster Hunter mechanics.

It's mostly still the same Monster Hunter as all of the others in the series, with some new features and quality-of-life improvements. It's significant;y more accessible than previous Monster Hunter games, which is both good and bad. Veteran hunters will probably sigh and groan, but most new hunters will still feel the challenge. PC graphics look amazing, and I didn't have to sacrifice quality for performance too much (with a GTX 1080). Multiplayer is fairly simple, send a signal and people join up, or create a session with friends and hunt together. There is also a fairly wide variety of monsters to hunt from, along with the promise of more in the future, and most are new and several of them are unique in both behaviors and attack patterns.

There are several issues as well, including lots of server errors, although the most recent patch fixed a lot of those issues for me. It is a bit frustrating to suddenly disconnect in the middle of a hard hunt and have to slug out the rest of it solo. Also, some of the new mechanics really take away from the hardcore Monster Hunter experience most people are familiar with, like scout flies and other things. The interface for the game is also fairly confusing and the game doesn't always explain everything clearly, although that's a persistent Monster Hunter problem across multiple games.

In conclusion, Monster Hunter: World brings a lot of loved mechanics to PC and delivers a pretty good cooperative experience, but it's flawed by interface and server issues and for some people, it's easier than normal, which can ruin the hardcore Monster Hunter experience.

Reviewed on Apr 17, 2024


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