I wanted to give this game the benefit of the doubt, but after investing my time in the game from the opening to the final boss, I just didn't have that much fun with this one. Now I will say: the overworlds are admittedly pretty good. If it wasn't for the fact that this game is a game centered around vehicles and vehicle customization, these could make for some great levels that could've potentially rivaled Banjo-Tooie's overworlds. Humba also has a better design compared to her first appearance in Tooie. Everything else about this game is not my cup of tea. Which is a shame because I feel like there could be some potential for a great game regardless if it has the Banjo-Kazooie IP or not. But the fact that every single mission to collect jiggies in this game is all dependent on these darn cars just doesn't do it for me. Even just some times where you do levels or traveling on foot would make the game a little bit more interesting. There's also a lot of very questionable decision making like, who in the hell thought it was a genius idea to have the jiggies saved up in some jiggy vending machine whenever you complete a task and get a jiggy, so you then have to take your vehicle, deposit them and then withdraw them into the Jiggy bank which is located in the middle of the main overworld, Showdown town? I just don't understand that at all. What happened to just...collecting and keeping the jiggies like in the other two games?? It just seems tedious for no reason other than to...idk be a different kind of game?? Yeah, this game is just too frustrating and boring for my liking. I'm sure there's some audience for this game, but that audience ain't me.

Reviewed on Jul 09, 2023


Comments