For lack of a better word, Doom (2016) felt metal, in its frenzied gameplay, hellish environment, and especially in the music. Eternal removes everything metal about 2016 except the music.
Hugo Martin, one of the directors of this game, described the combat loop as a dance -- focused, flowy, but not as frantic as 2016's mosh pit.
The gameplay of Eternal and the environments of floating islands and castles would be better matched to Blue Danube than Mick Gordon's work -- a dance just doesn't fit the themes established by 2016.

Speaking of Gordon, the soundtrack lacks the punch of 2016's OST -- which is unsurprising, considering how terrible Bethesda treated him. Gordon was to be paid for every song he produced, and given a bonus for any song that made it into the game. He was given little to no information about the levels he was writing music for, causing much of his work to go unused through no fault of his own. Gordon still hasn't received his contractual payment for these tracks. Additionally, the OST has many songs that were written but not mixed by Gordon, as Bethesda wanted to rush the release date, which led to an album under Gordon's name with some poorly mixed tracks.

My biggest disappointment with Doom Eternal is its lack of an overarching artistic concept. 2016 felt like a playable metal album by Mick Gordon. Bethesda stripped away Gordon's creative agency in Eternal, replacing him with in-house committee designers that made both the game and OST confusing messes.

TLDR: success-driven corporations kill art, what else is new 😁

Reviewed on Mar 11, 2024


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