Layer 1: Dungeon Encounters looks like the devs said "good enough" and called it a day.

Layer 2: There's a surprising level of polish here. Nice little character bios, cool rock guitar battle music, and the battle system has more depth than it lets on.

Layer 3: Once again I find myself starting all the way back at the first floor with my weakest characters, tediously trying to save my main party who were all KOed and/or turned to stone by a surprise overleveled enemy party. They're stuck on floor 20, which took me forever to get to, but I know there's 99 floors total and I've barely scratched the surface of what this game expects me to do. What started as a lean distillation of my favorite aspects of JRPGs has turned into the grindy tedium that I originally feared it would be.

I spoiled the ending for myself by looking it up online. I won't ruin it for you; I will simply say that if I spent the hundreds of hours necessary to get there, and that's all that happened, I would be pretty upset.

Dungeon Encounters does a lot of things right, and it could have been fine-tuned to be a much more enjoyable and stimulating journey than it is. I like the idea of an Into The Breach-style approach to the JRPG format; simplified aesthetic + deep strategy. But clearly, the devs said "good enough" and called it a day.

Reviewed on Jan 18, 2024


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