A tech demo that has a good community & multiplayer functions (if you own the online pass), but forced touch, tilt, and back touch gimmicks that never feel incorporated into the level design.
A good natural disaster simulator that is severely held back by the limitations of the hardware, along with an atmosphere lacking from previous entries in the series.
An anime style Hunter RPG that reuses a majority of its monsters & arenas, an ok story that is better on the character development than the actual plot, great customization that can be completely ignored due to the easy difficulty of the campaign, and a wonderful soundtrack.
A fantastic beat em up with loads of customization, a rocking soundtrack, the most refined combat system to date, and great fanservice for fans of the previous titles.
Good remakes of two classic JRPGs that have a banger soundtrack, great visuals, and nice quality-of-life improvements, but still require a guide to enjoy & mixed performance.
A fantastic reimagining of the original NES title, with a wonderful soundtrack, tight & refined combat, and a great map to explore, but the localization needed some more polish.
A boring Hunter RPG that is incredibly easy, an uninteresting plot & characters, tight combat that gets repetitive, and the main gimmick making combat less engaging than it was meant to be.
An uninspired platformer that reuses many ideas from the previous titles, and the one original idea it has is an annoying growth/shrink gimmick that doesn’t create interesting level design.