It’s a slightly better experience, but not enough to warrant a repurchase and not good enough to recommend to newcomers.

A great 3D platformer that progressively teaches & tests the player with its stage gimmicks, movement, and reflexes, but the forced key collecting can be rather annoying & don’t bother playing the stages out of order.

A cute rhythm game with a catchy soundtrack, but little replay value if you don’t own a PS1/PS3 or CDs.

A tech demo that has a good community & multiplayer functions (if you own the online pass), but forced touch, tilt, and back touch gimmicks that never feel incorporated into the level design.

A cute 2D platformer that can be exploited with the turbo switches, a catchy soundtrack & colorful visuals, but an unnecessary boss rush and stiff controls.

A stellar sequel that encourages exploration across the many stages, gorgeous visuals & an upbeat soundtrack, but heavily nerfed the aerial-spin, still has an annoying boss rush, and the latter worlds have annoying enemy placement.

An uninspired platformer that reuses many ideas from the previous titles, and the one original idea it has is an annoying growth/shrink gimmick that doesn’t create interesting level design.

Although the branching paths are a nice departure from the series, it still uses the growth/shrink gimmick from the third entry, the visuals look washed out, and the music is rather forgettable.

While the amazing visuals & music are appreciated, the power-ups & level design aren’t particularly interesting when they either are only used for one optional path or collectible smiles across the map.

A solid port of a classic, but the latter stages still are terrible, even with the smooth performance & save feature.

A beat em up that has the potential for a good combo system, but the repetitive gameplay, reused & annoying enemy types, slowdown, and zero level design make it an easy pass.

A stylish Hunter RPG that pushes the graphical power of the system, yet runs poorly, lacks much substance, has an online pass, and your decisions don’t matter in the long-run.

The updated version that expands the lore, combat system, multiplayer options, and story to a tea, with an emotional soundtrack & gorgeous visual techniques such as dynamic battle effects, but still requires an online pass, runs poorly even with the new engine, and the Japanese sub costs money.

A great anime prison style with an amazing soundtrack and good online functions, yet the controls are atrocious, the story is terrible & ends on a cliffhanger, there are barely any stages & monster variety, the combat is stiff & can be button-mashy with certain weapon types, atrocious AI & a horrible crafting system.

A charming open world action game, that has a mess of a story, meddling performance, clunky combat, a map littered with gems to hide how empty it is, wonderful soundtrack & ok cel-shaded visuals.