No More Heroes is a one of a kind game that defied all odds and ended up being a massive success for Suda51 and the rest of Grasshopper, but how does it stack up to the rest of the kill the past series? NMH is a very interesting game in that it feels like an amalgam of various different gaming tropes such as character action combat, open world exploration, and convoluted plots which doesn't only feel like a jab at other developers but also a nod to Suda's previous works. Despite it's glaring commentary on the hyper violence and prevalent tropes in not only in gaming but also anime and movies, the game's messaging in my opinion falls a little flat for me in comparison to the grandiose theming that Suda tackled in his previous works such as Killer7 and Silver Case. But taken as it's own independent work, it does achieve what it sets out to do and for that I can applaud it, but at the same time I was just left wanting a little more out of the game's not so subtle commentary. The gameplay on the other hand is really inventive on how the flow is broken up which is where to be able to go onto the next mission you must complete part time jobs to make enough money to fund your next assignment. However, while this mechanic does over stay it's welcome a little bit by the end, it still is something I will always fondly remember this game for as it is something I hadn't really seen before in a game like this. My only major complaints other than the theming is that the over world map really serves not too much of a purpose other than a buffer between missions since there isn't really a whole lot to see or explore. Overall NMH is a good game, and a fine addition to the KTP lineage, but it may leave some KTP fans a little disappointed with the story.

Reviewed on Sep 06, 2021


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