Deathloop is the newest game from Arkane studios at the time of writing this review, and it carries the mantle of the sandbox style gameplay we have become accustom to through their similar games like Dishonored, and Prey. And i'm happy to report that this game does in fact carry that legacy on with style and grace, but it isn't without it's flaws. Deathloop is set in an alternate 1960s where scientists have discovered an island with an odd anomaly where the same day loops over and over again, and it's up to our protagonist, Colt, who wakes up on a beach with no memories to try and break the loop and not only set himself free but also the inhabitants of the island, willing to or not. This simple premise is what ties together the big mechanic of the game and that is the looping day system. This is where the same day is played on repeat until you break the loop. The day is split into 4 sections, morning, noon, afternoon, and evening, and within these four blocks you have to try and figure out how to take out all 8 targets in 1 run to be able to break the loop. The gameplay is your standard first person shooter fare in terms of gun play but with the added element of you gun having the potential to jam. This can cause some intense moments when surrounded by hostiles. This game also incorporates supernatural powers for colt to use to be able to traverse and manipulate the world around him to better achieve his goals. Some of these abilities are familiar ones from Arkane's other games while others are new, but all remain as fun to play around with as ever. My biggest gripe with the game is the lack of any pacifist route which has been present on Arkane's other sandbox offerings. Pacifism routes are probably my favorite aspect of Arkane's library due to the added challenge and unique plot elements presented through taking non lethal methods. Sadly this game exclusively opts for a shoot first ask questions later approach which made the game feel a little too easy at times. But once I got my head in the right space and started going in guns blazing I had a much more fun time. There is also the aspects of invading which you can be invaded by other players who take the roll of Julianna to try and stop you from breaking the loop but unfortunately by the time I played the game the servers were rather empty and more often than not I ended up fighting just NPC Julianna's, and when I tried to invade others it would take upwards of 10 minutes to find someone else. Regardless the game is still a blast, the story is engaging especially towards the end, and the world is dense with so many details that it feels really lived in. Here's to hoping Arkane's next offering isn't an exclusive to Xbox consoles so I am able to give it a try.

Reviewed on Dec 14, 2021


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