8 years after I first heard about Pepper Grinder it finally, finally releases. And thus, I can now report that the game is... fine.

Using the drill feels incredible. It's fluid and responsive and lends itself really well to great level design. Everything else however, is not up to this standard. There is way too much in this game that is not the fun drill-based platforming.

The combat in particular is pretty grim. Your shockingly small offensive range is coupled with overtly aggressive enemies that leverage questionable hitboxes against you. There is way too much of this, and it just isn’t fun. The enemies feel like padding to make the levels take longer, rather than actual substance in the levels. There are 2 90% combat levels that are completely miserable. If I made Pepper Grinder I would not have included them. The bosses are sick though they ruled.

There are also quite a few sections of platforming where the drill is not used at all, or is only used as an interface with another mechanic. Few of these are fun; most feel stiff and over-simplified, assumingly so that attention could be placed upon the parts of the game where you’re actually using the drill. This is a questionable decision considering how many of these segments there are. Especially in the last 40% of the game these segments are absolutely too frequent. Couple this with a frustratingly limited standard jump and you do not exactly have the recipe for greatness.

This game does inarguably have its highs, but they are not exceptional enough to counter it’s lows. Music is nice and has a really cohesive sound throughout the game, which is also nice. Every level has a decently unique mechanic that makes it different, which is inarguably impressive. But this means the quality of every level leans strongly upon how good this mechanic is, creating an almost binary system for each level. If the mechanic is fun or not fun, the same thing can be said of the entire level.

I did have some fun but my socks remained firmly not knocked-off for the entire game. I would wait for a sale on this one.

Reviewed on Mar 29, 2024


3 Comments


1 month ago

I know gamedev is hard and all but I'm utterly stumped on how this took (at least!) 8 years to make. Was it the dev's part-time project or something ??
@Rata yeah I don't know. early builds of this game are kinda unrecognisable apart from the drill. clearly went through loads of changes. I think the dev had a lot of trouble making an actual game out of the "platformer with a drill" concept.

1 month ago

I too am kinda shocked. 8 years for what is a 3 to 4 hour game unless you're into speed running just seems wild.