Ghostwire: Tokyo is a big shift from Tango Gameworks’ other games, as well as shooters as a whole. While the team built its name on the horror series The Evil Within, this newest title only has vague horror elements. And speaking more broadly, most first-person shooters are about blasting shotguns and ripping and tearing and Ghostwire: Tokyo is about elaborately flinging spells as if each finger were its own individual gun barrel. Breaking free from tradition and industry tropes does wonders for the game, resulting in an experience that is able to carve its own path and stick out amongst a sea of dull open-world games and shooters.

Read the full review here:
https://www.comingsoon.net/games/reviews/1215237-ghostwire-toyko-review-ps5

Reviewed on Mar 21, 2022


2 Comments


2 years ago

What exactly does this game do to break free from industry tropes? Lol it’s one of the AAA tropiest games I’ve ever played.
I understand what you mean, but I was talking about how it is (a.) a horror-tinged open-world game (b.) that doesn't use guns (c.) that feels like a real place and not a video game level (d.) and uses a unique set of enemies. The mission design and map clearing isn't unique, but it's presented well enough to where it does feel different.

If you were truly curious, you would read the review in the link as I dedicated an entire paragraph to that criticism.