4 reviews liked by P3PO


A consistently highly fun experience, which is rare for a VN of this length. I was mindblown by every route. The main character, heroines and antagonists are all good or great across the board, which is also rare for a VN. The soundtrack and art are very much "early 2000s VN vibes", in a good way.

This is basically essential reading if you're really into chuunige, given the fact that it is believed that this served as inspiration for Fate and Dies irae. Whether you're into other Nitroplus stuff like Muramasa, Light, Type-Moon or mecha, I would recommend it. It is pretty underrepresented in the western VN fanbase, especially considering that other 2000s VNs are usually the most popular and acclaimed ones. Unfortunately the sequel is literally unplayable except Windows XP, and even then it sometimes doesn't work.

This review contains spoilers

dont think i've ever been as frustrated with a game (narratively) than I was with this. there are some genuinely good moments and sequences: i think the opening few chapters are pretty decent if a bit boring. i think the CHOMP is genuinely phenomenally well delivered. i think the final battle sequence is pretty good (if so predictable that it removes any tension from itself) until the final bit with Meiya and the weird brain. from a non-narrative perspective, its pretty impressive what they manage to do with sprite movement/animation in what is clearly an extremely limited, early 2000s VN engine.

but man, other than that, this thing is a mess. insanely bad pacing, Takeru (who i didnt really mind too much in Extra/Unlimited) becomes absolutely insufferable in how often he monologues about the SAME DAMN SHIT. the twizzlers scene is god awful, unnecessary, and tactless. there's certainly a place for characters to have traumatic backstories and its not like sexual violence is inherently off-limits to talk about but its handled so poorly and for shock value when just a couple of minor changes would've made a huge difference. the ending, as i mentioned, is very predictable and the final sequence with Meiya is straight up bad lol. and then, after all this and the game's continuous emphasis on struggle and trauma and the way people change in response to those things, they send Takeru back home with no memory meaning that all those experiences/suffering/trauma were meaningless? theres some really really compelling stuff here but this game just cannot stop shooting itself in the foot. idk man

I really liked the OST and the ending, and the combat part is pretty entertaining despite feeling flawed and simple. The female characters didn't really sit well with me since it feels like they are just there as some sort of development for the main character. Their personalities were too plain and cliché for my taste.

Also, this is the first visual novel I play where the achievement farming is actually tedious (lol)