Would you kindly do the one and only thing you can do within this linear pre-scripted sequence of events that the omniscient GPS arrow is conveniently pointing you towards, my dear fan of immersive 7th gen simulations? You can tell it's a deep and scathing commentary on the plights faced by Ken Levine's lineage objectivism because turning off security alarms or hacking turrets can be accomplished by feeding them fiat bills (remember to eat your yummy greens kids). Nevermind how the downfall of the underwater themepark utopia happened largely because of magic seaslug juice being commoditized into x-men powers, that incidentally drive people insane and even make them see ghosts because System Shock 2 did it too And we can get away with it since our target audience of adolescents who got a 360 to play Oblivion/Halo 3 never heard of it, brava Ken. The moral complexity behind choosing whether to murder children for dark side points to unlock upgraded force lightning marginally earlier OR magically rescue them with the solution that's literally handed to you the moment the opportunity first arises (which rewards you with the ability to turn Big DaDDies into your bulletsponge bodyguards to further trivialize this already easy game) is right up there with the likes of the RedvsBlue war in "Skrym", I think we can all agree.

Reviewed on Apr 02, 2024


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deep ethnographic study of ken levine starting with thief the dark project