By all accounts should not work as well as it does. Arguably creatively bankrupt given its lead designer is out of thee picture. Not a single original song that cannot be found in thee previous two installments are in here. There is one level, essentially.

Somehow, perhaps through brute force or a magical whim, it's a masterpiece of contextual compounding. Every Katamari game compounds. They all start thee same way, after all: microscopic. What is to be collected, rolled up into one wad, varies, but thee scale & scope also begins at ground level, only to eventually wage war with every building on earth.

What this game does so drastically different, intentionally or not, is leans its entire mission statement onto this concept. Practically every stage is thee exact same (time of day fluctuates): always starting small, increasing its scope level by level until you become thee all-consuming ball of joy. This repetition is a constant reminder of humble beginnings, a true Sisyphean feat, an accidental greatest hits.

Reviewed on Apr 02, 2024


Comments