A magically good time via a CYOA novel with rustic art and drawings provided throughout. Part 1 is mostly a linear tutorial to the three sequels, but is still a strong story with some good characters sprinkled in. The game gives you the ability to try out whatever goofy spell you want (why can I ZAP random civilians? To gleefully watch an npc disintegrate) for wanton chaos, while also letting you cure plagues and solve disputes. A personal favorite of mine is NIF, which basically is a powerful fart that solves a surprising amount of enemy encounters.

Part 2 opens up into a festering boil of a city, that truly has a broad range of paths and choices to pick from. After two runs through it, I think I still had various underground stories that I had missed (Tip: purchase a rope ladder). Slowly learning what has transpired in Khare and what happened to its leaders was a well done dripfeed of lore. It's a juicy city to explore, and frankly makes me feel lackluster in comparison when I think of cities I've created in D&D.

I would be remiss if I didn't mention the sparse, but beautiful soundtrack in the game. There are several main themes composed by Laurence Chapman that evoke a nostalgic, heroic medieval time, and the inventory screen uses Fantasia on a Theme by Thomas Tallis by Ralph Vaughan Williams - I've never lingered so long on an inventory screen just soaking it in. Aside from those, there are only a few authentic free sound snippets of violin playing and tribalistic singing that show up as you encounter settled areas.

Can't wait for the next two parts!

P.S. Flanker my beloved

Reviewed on Aug 24, 2023


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